
Brandon Yap
About Me
I'm an enthusiastic and self-motivated software developer with a passion for continuous learning. My background includes working on web development, mobile game development, and engineering design projects. I proudly earned my Bachelor of Engineering degree in Computer Engineering with Co-op from the University of Guelph in 2020.
Contact MeExperience
August 2023 to present
Toronto, ON
Questrade Financial Group
Software Engineer
I am currently working at Questrade as a software engineer to help build out their mortgage technology.
October 2020 to August 2023
Toronto, ON
SAVVYY
Software Developer
I worked as a software developer helping to create next-gen software for the mortgage lending industry. I worked on the backend of the platform and helped develop various features for enterprise customers.
April 2020
Guelph, ON
University of Guelph
Graduated with a degree in Computer Engineering (Co-op)
September 2019 to December 2019
Toronto, ON
Tulip Retail
Software Developer (Co-op)
I worked on the platform team which helped develop backend services used by internal and external developers. I helped improve application performance and scalability as well as created and maintained tests for the testing automation suite used by developers.
January 2018 to April 2018
Guelph, ON
ADKnown Inc.
Unity Game Developer (Co-op)
I designed, developed, and published 8 Android & iOS games from start to finish. I also fixed bugs on existing games and added new features. These games can be seen under the projects tab.
May 2017 to August 2017
Toronto, ON
Venture Computers of Canada Inc.
Summer Student Intern (Co-op)
I learned basics of cloud computing along with basic IT duties such as laptop imaging, computer upgrading, and data transfer. I also worked on revamping the website for the company in 2017.
June 2016 to August 2016
Toronto, ON
Upper Canada College Summer Camps
Technology Camps Director (Co-op)
I was the director of Game Tech Camp. At this camp we taught children aged 8 to 14 how to make their own video game using Unity 3D. I was also responsible for the hiring, development, and evaluation of staff within the technology camps.